Nicholas Provenzano puts the ‘A’ in STEAM education. As a high school English teacher who actively seeks new ways to enhance learning, he is often at the leading edge of trends in education and technology — from going paperless in the classroom, to creating a makerspace in the school library, to teaching STEAM skills through project-based learning. For his TED-Ed Innovation Project, Provenzano launched student innovation projects — in which students were given the opportunity to choose an interesting problem and solve it in an innovative way. The projects were then shared in the school’s first ever STEAM competition. Here is Provenzano’s recap of what worked best for his students — and how you can launch student innovation projects in your school:
The first way I tried to implement Student Innovation Projects was to use 20 percent time. I gave one class the chance to work on any project they wanted. It went very well and students created some interesting projects they were passionate about. The one obstacle I faced was trying to find balance in helping too much versus not enough.
One project that came out of this group was a way for students to scan their ID card when they leave the room with a pass and scan when they get back to keep an accurate count of who is in the room. The scanner is connected to a Raspberry Pi and sends the info to a Google Doc. Our Superintendent saw the student presentation and wants to see this piloted in our schools. The students are currently working on this as an Independent Study with my support.
I really wanted to give students opportunities for innovation outside of my classroom. It is one of the reasons why I worked hard to create the Makerspace in our library. After becoming a Raspberry Pi Certified Educator, I thought it might be cool to see what students could do if they were given Pi and asked to identify a problem and come up with a solution. After a few weeks, the students blew us away.
Student innovation projects can empower every educator to teach Science, Technology, Engineering, Art and Math (STEAM) skills in class. This was the first ever STEAM competition our school has held like this and I think it got kids excited to do something different and see what they could learn along the way. Here is a quick recap of some of the student innovation projects:
The winning project was a Raspberry Pi connected to a touch screen monitor that allows people to enter in their medication and the times they need to take it. The screen then starts a countdown and will notify people when it is time to take their next dose of medication. Future extensions will have text capabilities.
I loved watching all of these students share their projects and what they learned along the way. All of them talked about the failures and frustrations, but also the excitement that followed when they got an innovation working. It was also fun to hear other students ask questions and offer suggestions for projects. It was a very nice collaborative atmosphere for the students and it all took place in our school’s Makers Lounge.
Overall, I think this was a huge success. It made me so happy to hear that students were teaching themselves how to code and learned so much along the way. You can’t make students innovative, but you can give students the opportunity to explore and learn along the way. More often than not, students will create something innovative they never thought was possible.
If you have questions about how to replicate this project, please reach out to me on Twitter.
This article is part of the TED-Ed Innovation Project series, which highlights 25+ TED-Ed Innovation Projects designed by educators, for educators, with the support and guidance of the TED-Ed Innovative Educator program. You are welcome to share, duplicate and modify projects under this Creative Commons license to meet the needs of students and teachers.