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	<title>TED-Ed Blog &#187; Games</title>
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		<title>TED-Ed’s first ever physical game is here</title>
		<link>https://blog.ed.ted.com/2025/05/01/ted-eds-first-ever-physical-game-is-here/</link>
		<comments>https://blog.ed.ted.com/2025/05/01/ted-eds-first-ever-physical-game-is-here/#comments</comments>
		<pubDate>Thu, 01 May 2025 17:35:19 +0000</pubDate>
		<dc:creator>TED-Ed</dc:creator>
				<category><![CDATA[News + Updates]]></category>
		<category><![CDATA[Board Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[Pandora's Legacy]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[Riddles]]></category>
		<category><![CDATA[TED Games]]></category>

		<guid isPermaLink="false">http://blog.ed.ted.com/?p=15722</guid>
		<description><![CDATA[Introducing an epic puzzle adventure: Pandora&#8217;s Legacy! Pandora’s Legacy, TED-Ed’s first physical game, is an unforgettable experience that combines elements of jigsaw puzzles, escape rooms, puzzle hunts, and legacy board games into 12 to 15 hours of immersive, cooperative gameplay <a class="more-link" href="https://blog.ed.ted.com/2025/05/01/ted-eds-first-ever-physical-game-is-here/">[...]</a>]]></description>
				<content:encoded><![CDATA[<div id="attachment_15733" class="wp-caption alignleft" style="width: 585px"><a href="http://blog.ed.ted.com/wp-content/uploads/2025/05/plthumbnail_nologo.jpg"><img class="size-large wp-image-15733" alt="Xixi Wang" src="http://blog.ed.ted.com/wp-content/uploads/2025/05/plthumbnail_nologo-575x323.jpg" width="575" height="323" /></a><p class="wp-caption-text">Xixi Wang</p></div>
<h3>Introducing an epic puzzle adventure: Pandora&#8217;s Legacy!</h3>
<p><a href="https://www.kickstarter.com/projects/ted-ed/pandoras-legacy?ref=7go6ux" target="_blank">Pandora’s Legacy</a>, TED-Ed’s first physical game, is an unforgettable experience that combines elements of jigsaw puzzles, escape rooms, puzzle hunts, and legacy board games into 12 to 15 hours of immersive, cooperative gameplay for 1 to 4 players.</p>
<h4>What is the game about?</h4>
<p>The Gods granted Pandora many wicked and wonderful gifts. From Poseidon, a pearl necklace that allowed her to breathe underwater. From Apollo, the gift of song. From Zeus, a sealed and forbidden box. And from Hera, the insatiable curiosity to open it.</p>
<p>And so Pandora gave into temptation and unleashed chaos upon the world.</p>
<div id="attachment_15753" class="wp-caption alignleft" style="width: 585px"><a href="http://blog.ed.ted.com/wp-content/uploads/2025/05/BonusPandora.jpg"><img class="size-large wp-image-15753" alt="Senne Trip" src="http://blog.ed.ted.com/wp-content/uploads/2025/05/BonusPandora-575x420.jpg" width="575" height="420" /></a><p class="wp-caption-text">Senne Trip</p></div>
<p><strong>That’s where the story usually ends. But it’s where PANDORA’S LEGACY begins. </strong></p>
<p>In this adventure, Pandora doesn’t just accept her fate; she is determined to set things right. That’s where you come in. <a href="https://www.kickstarter.com/projects/ted-ed/pandoras-legacy?ref=7go6ux" target="_blank">Playing as Pandora</a>, with the help (and hindrance) of your favorite Olympians, your mission is to corral the chaos you created when you opened the box.</p>
<h4>How do you play Pandora&#8217;s Legacy?</h4>
<p><strong>Step 1:</strong> Assemble the first part of the jigsaw.</p>
<div id="attachment_15736" class="wp-caption alignleft" style="width: 585px"><a href="http://blog.ed.ted.com/wp-content/uploads/2025/05/TEDGames_20250120_1DL1484.jpg"><img class="size-large wp-image-15736" alt="Putting the pieces together" src="http://blog.ed.ted.com/wp-content/uploads/2025/05/TEDGames_20250120_1DL1484-575x383.jpg" width="575" height="383" /></a><p class="wp-caption-text">Putting the pieces together</p></div>
<p>But wait! Something&#8217;s missing&#8230;</p>
<div id="attachment_15726" class="wp-caption alignleft" style="width: 585px"><a href="http://blog.ed.ted.com/wp-content/uploads/2025/05/unnamed.jpg"><img class="size-large wp-image-15726" alt="Assemble" src="http://blog.ed.ted.com/wp-content/uploads/2025/05/unnamed-575x323.jpg" width="575" height="323" /></a><p class="wp-caption-text">Where&#8217;s the rest of the jigsaw?</p></div>
<p><strong>Step 2:</strong> Solve the first puzzle-within-the-puzzle and enter it into the digital companion to unlock the next section of the jigsaw.</p>
<div id="attachment_15741" class="wp-caption alignleft" style="width: 585px"><a href="http://blog.ed.ted.com/wp-content/uploads/2025/05/TEDGames_20250120_1DL1984.jpg"><img class="size-large wp-image-15741" alt="The digital companion" src="http://blog.ed.ted.com/wp-content/uploads/2025/05/TEDGames_20250120_1DL1984-575x383.jpg" width="575" height="383" /></a><p class="wp-caption-text">The digital companion</p></div>
<p><strong>Step 3:</strong> Solving each puzzle means searching the jigsaw for what you need. Every piece has a number on the back. Find the right piece and you&#8217;ll solve a puzzle OR get more clues.</p>
<div id="attachment_15743" class="wp-caption alignleft" style="width: 585px"><a href="http://blog.ed.ted.com/wp-content/uploads/2025/05/TEDGames_20250120_2DL0905.jpg"><img class="size-large wp-image-15743" alt="Another clue" src="http://blog.ed.ted.com/wp-content/uploads/2025/05/TEDGames_20250120_2DL0905-575x383.jpg" width="575" height="383" /></a><p class="wp-caption-text">Another clue</p></div>
<p><strong>Step 4:</strong> Solve the puzzles and unlock more boxes! Some contain physical artifacts that are themselves puzzles. Others will reward you with more jigsaw pieces, filling in more of the illustration and advancing the narrative.</p>
<div id="attachment_15756" class="wp-caption alignleft" style="width: 585px"><a href="http://blog.ed.ted.com/wp-content/uploads/2025/05/PL_artifacts.jpg"><img class="size-large wp-image-15756" alt="Game artifacts" src="http://blog.ed.ted.com/wp-content/uploads/2025/05/PL_artifacts-575x323.jpg" width="575" height="323" /></a><p class="wp-caption-text">Game artifacts</p></div>
<p><strong>Step 5:</strong> Repeat! Many, MANY surprises await. All leading up to the climatic ending of Pandora’s quest to set right the chaos she unleashed upon the world.</p>
<div id="attachment_15746" class="wp-caption alignleft" style="width: 585px"><a href="http://blog.ed.ted.com/wp-content/uploads/2025/05/PL_box-shoot_8-2.jpg"><img class="size-large wp-image-15746" alt="Alexandra Panzer" src="http://blog.ed.ted.com/wp-content/uploads/2025/05/PL_box-shoot_8-2-575x431.jpg" width="575" height="431" /></a><p class="wp-caption-text">Alexandra Panzer</p></div>
<p>Learn more about this one-of-a-kind gaming experience and get your copy of Pandora’s Legacy <a href="https://www.kickstarter.com/projects/ted-ed/pandoras-legacy?ref=7go6ux" target="_blank">today on Kickstarter</a>!<span style="color: #ffffff;">&#8230;</span></p>
<p><iframe title="YouTube video player" src="https://www.youtube.com/embed/SzC11Ce-ID8?si=sS0RGs89eiHsZVb3" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
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		<title>How we can fix math education through play</title>
		<link>https://blog.ed.ted.com/2019/03/13/how-we-can-fix-math-education-through-play/</link>
		<comments>https://blog.ed.ted.com/2019/03/13/how-we-can-fix-math-education-through-play/#comments</comments>
		<pubDate>Wed, 13 Mar 2019 21:21:57 +0000</pubDate>
		<dc:creator>Lauren McAlpine</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Parenting]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Play based learning]]></category>
		<category><![CDATA[Teachers]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Teaching & Education]]></category>

		<guid isPermaLink="false">http://blog.ed.ted.com/?p=12603</guid>
		<description><![CDATA[Math tends to inspire groans, moans and a fair amount of anxiety. But is there any way to make math enjoyable? Or, dare we say &#8230; fun? First, we have to heal the generational trauma, says educator and puzzle aficionado <a class="more-link" href="https://blog.ed.ted.com/2019/03/13/how-we-can-fix-math-education-through-play/">[...]</a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.ed.ted.com/wp-content/uploads/2019/03/divide_011.png"><img class="alignleft size-medium wp-image-12623" alt="divide_011" src="http://blog.ed.ted.com/wp-content/uploads/2019/03/divide_011-565x317.png" width="565" height="317" /></a></p>
<p>Math tends to inspire groans, moans and a fair amount of anxiety. But is there any way to make math enjoyable? Or, dare we say &#8230; fun? First, we have to heal the generational trauma, says educator and puzzle aficionado Dan Finkel.  We sat down with Finkel to talk about how to fix mathematics education and how his organization, <a href="https://mathforlove.com/">Math 4 Love</a>, aims to help.</p>
<h2>The problem: a broken system</h2>
<p><strong>What problems were you seeing as a math educator? </strong></p>
<p>Fundamentally, I was seeing a huge disconnect between the sense of the beauty and the excitement and the dynamism of mathematics that I had known in my life, and what other people got. Most people just have such a negative experience with it. I don’t think we’re going to see math education magically get better. It’s a long-term, slow-to-change problem around a system with a lot of inertia.</p>
<blockquote><p><span style="color: #ff0000;">&#8220;Somehow we found a way to use math to make everyone’s life worse. It’s done damage to whole generations.&#8221;</span></p></blockquote>
<p>Math is this subject that is one of the most beautiful, powerful, empowering things. It’s part of your inheritance as a human being &#8212; like art and music. And it should only make your life better. Instead, somehow, we found a way to use it to make everyone’s life worse. It’s done damage to whole generations. So it feels like it’s this quiet tragedy that plays out, and we need to figure out how to just get in there and interrupt the cycle. There’s so much good and so much joy that’s waiting to be unleashed.</p>
<blockquote><p><span style="color: #ff0000;">&#8220;If you can give students a really positive experience as their foundational experience, that actually sustains them as they go into middle and high school and beyond.&#8221;</span></p></blockquote>
<p>That’s really the challenge &#8212; if I go into a group of teachers and I say “I&#8217;m going to share what’s beautiful and wonderful about mathematics”&#8211; if you’ve never had that experience, you literally just think I’m talking gibberish.  Because to them, that’s not what math is. Math is the thing that’s made them cry when they were a sixth grader. So that fundamentally is, from my point of view, the largest structural impediment. We need as a culture to give people positive experiences with mathematics.</p>
<blockquote><p><span style="color: #ff0000;">&#8220;There’s no teacher who wants their students to not like math; everybody wants their kids to have a positive experience with it. But, again, if you haven’t had that yourself, what does that even mean?&#8221; </span></p></blockquote>
<p>It’s almost like a kind of therapy. And people need a human being with them holding their hand, just for the first time through because it’s so traumatic. That is the difficulty. There’s no teacher who wants their students to not like math; everybody wants their kids to have a positive experience with it. I feel like right now the most anyone can reasonably hope for is one really inspired teacher every 3 to 5 years and that’s enough to keep the spark alive. And what’s sad is that often we don’t even get that.</p>
<h2>The solution: make math fun again</h2>
<h4>Math 4 Love: bring play into education</h4>
<p><strong>What was your inspiration to start Math 4 Love?</strong></p>
<p dir="ltr">I started blogging under the name <a href="https://mathforlove.com/">Math 4 Love</a>. It felt like this was a problem that I was ready to take on: trying to communicate what mathematics could be, and what the possibilities for teaching and learning it could be. To give teachers and parents and students a positive experience. And also to provide a kind of pathway towards helping teachers transform what they’re actually doing in the classroom.</p>
<p dir="ltr"><a href="http://blog.ed.ted.com/wp-content/uploads/2019/03/math-hold.png"><img class="alignleft size-full wp-image-12604" alt="math hold" src="http://blog.ed.ted.com/wp-content/uploads/2019/03/math-hold.png" width="400" height="226" /></a>There’s three main things we do at Math 4 Love. We work with teachers and run workshops, and go to classrooms and run demo lessons. We write curriculum; we’ve written the summer intervention program that Seattle public schools use for their <a href="https://www.seattleschools.org/academics/summer_school/summer_staircase">Summer Staircase program</a>. The idea is, it’s a play-based intervention. You get kids playing with math at a young age. It actually allows them to learn more deeply. We have two math games, one is called <a href="https://primeclimbgame.com/">Prime Climb</a>, the other is called <a href="https://tinypolkadot.com/">Tiny Polka Dot</a>. If we can get kids and families to see math as something they can play with, it’s a totally different way to interact.</p>
<blockquote>
<p dir="ltr"><span style="color: #ff0000;">&#8220;Get kids playing with math at a young age. It actually allows them to learn more deeply.&#8221;</span></p>
</blockquote>
<p><strong>What do you think it is about games and puzzles that make them such effective teaching tools?</strong></p>
<p dir="ltr">One of the reasons that there’s a problem is people basically say, “Ignore your own common sense. Ignore your way of doing things. I’m going to just show you this method. Don’t worry about why it works, just memorize it, and then you’ll get the right answers.” But mathematics is a way of supercharging your common sense. And that means it needs to start with common sense. The way that you create ownership is often through play. It’s counterintuitive in a way because we have this weird cultural bias about how when you’re playing you’re not learning. But that couldn’t be further from the truth. Playing is nature’s way of helping you to learn.</p>
<blockquote>
<p dir="ltr"><span style="color: #ff0000;">&#8220;We have this weird cultural bias about how when you&#8217;re playing- you&#8217;re not learning. But that couldn&#8217;t be further from the truth. Playing is nature&#8217;s way of helping you learn.&#8221;</span></p>
</blockquote>
<p dir="ltr">So when we have games and we have puzzles as something we’re doing in the classroom, we’re extending an invitation saying “Hey, play with this, make it yours. Make this subject belong to you. Make it something that you own.” What teachers, both with our games and also the puzzles, tell me over and over again is “I threw this puzzle out to the kids and I was just blown away by all the stuff that they came up with.” It suddenly unleashes that sense of personal relationship, a playful relationship with a problem, and that generates the engagement and sense of ownership, which is what really does transform students’ relationships with the subject.</p>
<blockquote>
<p dir="ltr"><span style="color: #ff0000;">&#8220;It’s like having the experience of “do I get to be the one who shows you the color yellow?” I get to add this whole dimension to your life. There are just not many places where we get to do that. That’s how teaching math can be.&#8221;</span></p>
</blockquote>
<p><strong>Watch Dan Finkel&#8217;s TEDx talk here:</strong></p>
<p><iframe src="https://www.youtube.com/embed/ytVneQUA5-c" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
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